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MW4 · Multiplayer maps

Silkworm

A dense South Korean shopping district where a winding main street and narrow alleys keep fights at street level around a central subway entrance.

Location
Shopping district, Seoul, South Korea
Size
Medium

Map planner

Schematic, not to scale
P1P2P3P4P5P6
  1. P1Subway Entrance
  2. P2Apartment Alley
  3. P3Game Room
  4. P4Main Street
  5. P5Storefront Alley
  6. P6Convenience Store

Overview

Silkworm is set in a crowded shopping district in Seoul. Its centerpiece is a subway entrance in the middle of the map, with a gaming den (the Game Room) and a well-stocked convenience store on the east side, and alleys running around the apartment blocks on the edges.

Guides describe a traditional three-lane layout. On our schematic, that means a west alley along the apartments, a main street that winds from the north-west corner down past the center to the south edge, and an east street between the subway block and the shops. Most fighting happens at street level, and there are few high vantage points, so it mostly plays at close to mid range, although one guide also points to some long sightlines.

Hardpoint

The rotation runs Subway Entrance, Apartment Alley, Game Room, Main Street (by the armored vehicles), Storefront Alley, Convenience Store, then loops. Each hill is up for 60 seconds.

The hills alternate sides, west to east to south to north, so the subway entrance is the hub for nearly every rotation. Game Room and Convenience Store sit close together on the east side, so a team that sets up there for P3 has a short trip to P6 later in the cycle.

Sources