MW4 · Multiplayer maps
Coal
A ruined Soviet coal plant in the mountains, with a raised conveyor through the middle, buildings on every side and open yards at each end.
Map planner
Schematic, not to scale- P1Conveyor
- P2Garage
- P3Stockpiles
- P4Under Structure
- P5Sorting
- AEast end of conveyor
- BWest end of conveyor
Drag on the map to draw a route. Saved on this device for each mode.
Put your own screenshot of the in-game map under the schematic and draw on the real thing. It stays on this device and is never uploaded.
Overview
Coal takes place in the ruins of a Soviet coal processing plant high in the mountains. Look for the fallen smokestack, ore chutes and processing buildings that run down toward a slurry river and a polluted flood plain. Coal wasn’t in the beta, so it was new to everyone at launch.
A long raised conveyor crosses the middle of the map from west to east. North of it is a wide yard with scattered cover and a large Garage building on the east side. South of it is a smaller yard, then a second raised walkway and the Sorting building. The map has plenty of verticality and a few hard chokepoints, including an enclosed upper-floor tunnel. The open ground at both ends rewards rifles, while the buildings favor SMGs.
Hardpoint
The rotation is Conveyor (P1), Garage (P2), Stockpiles (P3), Under Structure (P4), then Sorting (P5). The first hill is in the center, then the hills move from side to side: east to the Garage, west to Stockpiles, back east under the structure next to the conveyor, and finally to the southwest corner.
Because the hills switch sides so often, it pays to hold the routes around the next hill instead of everyone packing onto the current one. Sorting, the last hill, is far from the others, so send players there early.
Search & Destroy
Both bomb sites sit just south of the long conveyor, at opposite ends of the map: A on the east side by Under Structure, and B on the west side below Stockpiles. The sites are far apart, so defenders who stack one side leave a long rotation if the attack goes the other way. Coal has no pro S&D data yet, but across all MW4 maps the team that gets first blood wins about two thirds of rounds, so early picks matter more than anything else.