MW4
Multiplayer maps
All 16 maps with an interactive planner: objective positions for each mode, plus your own rush routes and setups.
- CachetteA tight French rail-yard hideout where two long buildings squeeze the fighting into a narrow central alley and close-range interiors.Medium mapHardpoint
- CoalA ruined Soviet coal plant in the mountains, with a raised conveyor through the middle, buildings on every side and open yards at each end.Medium mapHardpointS&D sites
- LithiumA wide, sunlit lithium refinery in rural Mexico, with long mid-range lanes, industrial buildings and parked trucks for cover.Medium mapHardpoint
- LotusA war-torn South Korean fishing village where one curving main street, lined with windowed shops, connects the tight interiors on either side.Medium mapHardpointS&D sites
- MumbaiA fugitive's hideout in a dense Mumbai neighbourhood: a Victorian market, tight residential blocks and a working rail line make for close, vertical fights.Medium mapHardpoint
- MunitionA wide North Korean command facility with a missile depot, a skybridge and a water tower, mixing close interior fights with mid-range yards.Medium mapHardpointS&D sites
- NauticalA damaged ferry fleeing a war zone at dawn: long, narrow decks and a central hallway make for straight-line gunfights and tight cabin clears.Medium mapHardpoint
- Reactor U92A South Korean reactor complex in meltdown: an indoor-heavy, north–south industrial map where every hill can be hit from more than one door.Medium mapHardpointS&D sites
- RooftopsA long, snow-covered hotel roof in New York where layered rooftop structures and high perches turn most fights into elevation battles.Medium mapHardpointS&D sites
- SentryA snowbound military base where open, exposed approaches with long sightlines surround a central command building that most fights revolve around.Medium mapHardpoint
- SilkwormA dense South Korean shopping district where a winding main street and narrow alleys keep fights at street level around a central subway entrance.Medium mapHardpoint
- Transit 213A small, overgrown bus depot in western India where derelict buses give cover and tight objectives keep the action fast, Shipment-style.Small mapHardpoint
- ShipmentA tiny square of shipping containers on a Russian harbor, where both teams are always within a few steps of each other and the fighting never stops.Small mapHardpoint
- BackstabA snowy, war-torn town where long street sightlines meet close fights inside open houses, with abandoned tanks scattered between them.Medium mapHardpoint
- CanyonA sun-baked gorge of rock walls, a river and a central mesa, with wide open ground that punishes anyone caught crossing without cover.Medium map
- Shoot HouseThe classic three-lane training facility rebuilt in snowy North Korea, with steady fights in the Junkyard, the center tunnels and the northern Containers.Medium mapHardpoint