MW4
DMZ
Extraction guides for Hajin and X01: what you keep, threat levels, boss key rooms, story missions and a cash planner.
- DMZ Basics: What You Keep and What You LoseHow a DMZ run works in MW4: deploy, loot, get out. What survives a death, what doesn't, and the habits that keep your stash growing.BasicsRun check
- Hajin: DMZ Points of Interest and Threat LevelsAll 13 major points of interest in the Hajin Exclusion Zone with Activision's danger rating for each area, what each kind of building holds, and how vehicles work in DMZ.MapsThreat board
- Infil and Exfil: Getting In and Getting OutThe five DMZ infil options and what they cost, how extraction works, and what's still unconfirmed about exfil timers and the radiation storm.StrategyCalculator
- Story Missions and RewardsAll six DMZ Story Missions, the order they unlock in, and the keys and infils each one gives you, plus how Dynamic Ops and Orders pay.MissionsTracker
- Lieutenants, Commanders and Key RoomsEvery DMZ boss: where each Lieutenant spawns, the loot room their key opens, their signature weapon, and the Commanders you can't buy intel on.BossesTracker
- Cash, Crafting and PrestigeWhere DMZ Cash comes from, what it buys, the starter 3D Printer recipes, base unlocks, Traits and what Operator Prestige costs.EconomyRun planner
- Season 1: X01, New Bosses and EventsWhat Season 1 added to DMZ: the X01 black site, two Lieutenants, two Commanders, Threat Briefing events, and every DMZ balance change so far.Season