MW4 · Multiplayer maps
Cachette
A tight French rail-yard hideout where two long buildings squeeze the fighting into a narrow central alley and close-range interiors.
Map planner
Schematic, not to scale- P1Murder Box
- P2Graffiti
- P3Central Containers
- P4Armory
- P5Garage
- Cachette's bomb sites and spawns aren't mapped yet: no source we trust has published their positions. Use Draw a plan to mark them yourself, or add your own screenshot.
Drag on the map to draw a route. Saved on this device for each mode.
Put your own screenshot of the in-game map under the schematic and draw on the real thing. It stays on this device and is never uploaded.
Overview
Cachette sits on the edge of a French rail terminal, where an old wine warehouse and a mechanic’s garage have been turned into a hidden armory. The map is long and narrow. Big buildings run down both long sides, and between them is a thin strip of open ground with a few metal containers for cover.
Most fights happen at close range. The Armory on the east side and the Garage on the west are tight interiors, and the central alley (Murder Box) is short enough that whoever controls its entrances usually wins it. Upper floors and rooftops give lots of ways to flank, so expect to be shot from above and behind more than on most maps.
In the beta, players complained that one starting spawn was much stronger than the other and that the losing side could stay pinned until spawns flipped.
Hardpoint
The rotation is Murder Box (P1), Graffiti (P2), Central Containers (P3), Armory (P4), then Garage (P5). The hills alternate between the middle and the two sides. Murder Box and Central Containers are both in the central strip, and the other three are indoors along the flanks.
When the hill is in the Armory or the Garage, a close-range class pays off. When it is in the middle strip, the climbable containers and nearby upper windows let you cover the hill without standing on it.