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MW4 · Multiplayer maps

Rooftops

A long, snow-covered hotel roof in New York where layered rooftop structures and high perches turn most fights into elevation battles.

Location
Hotel Times West rooftops, New York City, USA
Size
Medium

Map planner

Schematic, not to scale
ATKDEFP1P2P3P4P5P6AB
  1. P1Laundry Room
  2. P2Fans
  3. P3Greenhouse
  4. P4Center
  5. P5Patio
  6. P6Pigeon Coop

Overview

Rooftops is played across the snowy roof of a New York hotel, the Hotel Times West. The playable space is a long east–west strip, broken up by a greenhouse, HVAC platforms with big fans, a boiler room, a patio, skylights, a pigeon coop and a laundry room. Guides describe it as a three-lane map, with a north, middle and south route running the length of the roof.

The map is very vertical. Raised platforms and rooftop structures give long views over the lower sections, which favors snipers and anyone who controls the high ground. Falling snow also cuts visibility, so expect long-range fights to be harder to read than on a clear map.

During the beta, players reported a bad spawn trap: the team spawning on the side without the high perch that overlooks the B flag started at a big disadvantage. Whether this changed for launch hasn’t been confirmed.

Hardpoint

The rotation runs Laundry Room, Fans, Greenhouse, Center, Patio, Pigeon Coop, then loops. Each hill is up for 60 seconds.

  • P1 Laundry Room and P5 Patio sit in the middle of the roof, close to each other, so the team that holds the center can play both.
  • P2 Fans to P3 Greenhouse is the long swing: from the HVAC area in the west to the greenhouse at the far east end. Rotate early, or the other team will already be set up on P3.
  • P4 Center and P6 Pigeon Coop pull fights back toward the middle and east, so a team that won P3 is well placed for both.

Search & Destroy

Attackers start on the far west end of the roof and defenders on the east end. Both bomb sites sit in the middle of the map, one above the other: A on the north side just east of the Patio, and B on the south side next to the Center hill. In pro play, plants were split almost evenly between the two sites, and the attacking route to A that teams used most runs along the north edge past Fans before cutting in by the Patio. First blood matters a lot here: in Scout Drop’s sample of pro rounds, the team that got the opening kill won about 70% of the time.

Sources