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Patch notes
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MW4 · Patch notes

MW4 Season 1 patch notes: weapon buffs, nerfs and new content

Season 1 adds four maps, the Cronen Osprey and CSG-35, Grind and Drop Zone, and DMZ's X01 black site. It also buffs 14 weapons and nerfs the Hyeon Hyperburst, VEL 46 and APOC-338.

Released
Nov 5, 2026
Season
Season 1

Highlights

  • Season 1 went live November 6 at midnight ET (9:00 PM PT on November 5).
  • New 6v6 maps: Backstab, Canyon and Shoot House, plus Kill Block: Crash for Gunfight.
  • New weapons: the Cronen Osprey (assault rifle) and CSG-35 (SMG). The JAK 12 and ZLR Talonhawk are due later in the season.
  • New modes: Grind and Drop Zone.
  • Argonaut health goes from 800 to 1,200. Crossfire gets spawn protection and half the bullet damage.
  • Proximity Mines now arm in 0.75 seconds, down from 1.5. Claymores also arm in 0.75 seconds and trigger from farther away, across a wider cone.
  • 120Hz Performance Mode now works on any 120Hz display on PS5 and Xbox Series X|S, with or without VRR.
  • Multiplayer is blocked while the third-party Warzone Agent app is running.

Weapon changes

  • AxionBuff
    • Bullet velocity 415 → 470 m/s.
    • First mid-damage range 34.8 → 38.6 m.
  • Han 86Buff
    • Head multiplier 1.25 → 1.3.
    • Head multiplier 1.33 → 1.35; neck and upper torso 1.08 → 1.1.
    • Mid damage 24 → 25, reaching 42.2 m instead of 40.1 m.
  • M4Buff
    • Head multiplier 1.25 → 1.3.
    • Max damage range 25.9 → 27.9 m.
    • Hurricane Apex: max damage range 10.5 → 11.7 m.
    • ADS movement speed 2.22 → 2.26 m/s.
    • Max damage range 31.2 → 33.5 m.
    • Hyperburst Apex: max damage 30 → 23 and min damage 25 → 20, with the mid-damage step removed.
    • Hyperburst Apex: max damage range 24.6 → 31.0 m, so it falls off later but hits much softer.
    • Max damage range 10.5 → 11.7 m.
    • Min damage 13 → 14.
    • Second mid damage 13 → 14.
    • Min damage 12 → 13.
  • VEL 46Nerf
    • Max damage range 10.1 → 9.7 m, and both mid-damage ranges shortened by about 1 m.
    • Min damage 13 → 14.
    • Head multiplier 1.3 → 1.4.
    • Max damage 26 → 27; min damage 17 → 19, with the second mid-damage step removed.
    • Second mid damage 15 → 16.
    • Min damage 13 → 14.
    • Head multiplier 1.35 → 1.3.
    • Min damage 33 → 32.
    • Head multiplier 1.25 → 1.3; max damage range 24.9 → 25.5 m.
    • Assault Apex: max damage range 22.2 → 24.1 m; mid damage 22 → 23, reaching 43.1 m instead of 41.9 m.
    • All three mid-damage ranges extended (the third goes from 8.8 to 10.3 m).
    • Min damage 14 → 16.
    • Enforcer: longer mid-damage ranges; min damage 19 → 20.
    • Max damage range 36.8 → 40.1 m.
    • Max damage range 19.1 → 22.6 m.
    • Min damage 58 → 63.
    • Lower torso multiplier 1 → 1.1.
    • Max damage range 8.9 → 9.4 m; mid damage range 20.3 → 21.1 m.
What this patch does to the meta

Unlock it with Premium in the MW4 Guide app.

  • Updated tier rankings for the 17 weapons this patch changed
  • Which loadouts still work and which to swap
  • Full stats and tuning for every weapon
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Weapons: who won and who lost

Almost every assault rifle gained range or headshot damage. The Hyeon Burst’s Hyperburst Apex, which dominated launch, takes the big hit: its full-auto damage drops sharply. The VEL 46 loses some range, and the APOC-338 loses some headshot damage.

Multiplayer

  • The Argonaut killstreak is much tougher, with 1,200 health instead of 800.
  • Crossfire now has spawn protection. Its bullets hit a 25% smaller area for half the damage, and the camera shakes less.
  • Claymores trigger from 3.18 m instead of 2.29 m, across an 80° cone instead of 60°.
  • Text chat in Multiplayer and DMZ now defaults to Team/Squad.
  • Fixes include Binary Trigger reload canceling, Sprint Cancels ADS with variable-zoom optics, and Hardpoint captures not counting.

DMZ

  • X01: a new GRANIT Arms black site under Hajin.
  • Possum: the no-revive radius around the squad that killed you is 2.5 times larger, and the fallback timer goes from 4 to 5 minutes.
  • Supplied Drops: now covers Dynamic Ops crates, and the chance of an extra container doubles from 25% to 50%.
  • Weapon XP from killing AI with vehicles was reduced, and Crossfire does more damage to vehicles, especially tanks.
  • New event: Threat Briefing: Battle Tank.

Sources