MW4 · Weapons
MAR-9
It is a semi-auto 7.62 NATO marksman rifle that sits between an assault rifle and a sniper. It is aimed at mid-to-long range.
Overview
It is available very early, at player level 4 per the launch tables. Gaming ProMax says it is available from the start. Its apex turns it into a full-auto weapon.
Strengths
- Semi-auto fire allows quick follow-up shots, and it works well with a suppressor.
- It can cover several ranges when built for it.
- It has a high 2x head multiplier.
Weaknesses
- In semi-auto it struggles at point-blank range and on close-quarters maps.
- It needs trigger discipline, and recoil gets much worse with the apex.
- Its damage and ranges were cut hard during the beta, with no changes since launch.
Pro intel
PremiumBest loadouts
Dexerto's build. All three sources that publish MP builds (Dexerto, wzstats, CODMunity) share the Bruen Reaper-X barrel and FSS TAC90 grip.
- Barrel
- Bruen Reaper-XLv 22+Velocity+Recoil+Range+Suppressed−Stability−ADS−ADS move−Move speed−Hip fire−Sprint-fire−Tac sprint
- Laser
- SA Laz-500+ADS
- Optic
- SZ Lonewolf Holo
- Rear Grip
- Schlager PLM-S9Lv 9+Stability+Flinch+Hip fire−ADS−ADS move
- Underbarrel
- FSS TAC90 Grip
- Perks
- Ghost, Ninja, Battle Hardened
- Lethal
- Sticky Grenade
- Tactical
- Smoke Grenade
- Field upgrade
- Portable Radar
Perk and equipment notes
Dexerto (cited, this exact build) and Gaming ProMax agree on the perks and Portable Radar. Lethal: Dexerto lists Sticky Grenade, and GPM lists Frag or Semtex. Tactical: Dexerto lists Smoke Grenade and GPM Concussion Grenade, and Dexerto's is kept. wzstats has no build-specific perks.
CODMunity's Versatile build. It uses the full-auto apex plus a bigger mag.
- Barrel
- Bruen Reaper-XLv 22+Velocity+Recoil+Range+Suppressed−Stability−ADS−ADS move−Move speed−Hip fire−Sprint-fire−Tac sprint
- Laser
- SZ Gen.6 PEQ+Stability+ADS+Sprint-fire
- Rear Grip
- Schlager PLM-S9Lv 9+Stability+Flinch+Hip fire−ADS−ADS move
- Magazine
- 30 Round Mag+Mag−Stability−ADS−ADS move−Move speed−Reload−Tac sprint
- Underbarrel
- FSS Tac90 Grip+Stability
- Apex
- MAR-9 Auto
- Perks
- Ghost, Ninja, Battle Hardened
- Lethal
- Sticky Grenade
- Tactical
- Smoke Grenade
- Field upgrade
- Portable Radar
Perk and equipment notes
CODMunity (cited) shows no perks. These are taken from Dexerto's and GPM's MP MAR-9 setups (different build). Tactical conflict: Dexerto lists Smoke, GPM Concussion.
Attachments
- Bruen THRM-60 OpticOptic—
- Corio BisectOptic—
- Corio D51 ScopeOpticLv 13
- Corvus Avis-0OpticLv 60
- Cronen R808Optic—
- Expedite 308 DR2OpticLv 28
- FJX 708 PROOptic—
- GL K230Optic—
- GW Löwe-55OpticLv 73
- IOTA-DOptic—
- KV Corsac HoloOptic—
- Locus PX3 CantedOptic—
- Luca StormwatchOpticLv 49
- RVX9 ThermoOptic—
- Schlager 7xOptic—
- Schlager Dogfight GIOptic—
- Schlager Indigo-RFOpticLv 23
- Schlager Night View ProOptic—
- Slimline EliteOptic—
- SZ Echelon HoloOptic—
- SZ Helios HoloOptic—
- SZ Lonewolf FlipOptic—
- SZ Lonewolf HoloOptic—
- SZ Micro D-3Optic—
- SZ Prima-4 DotOptic—
- SZ SRE-7Optic—
- VLK Rize-40Optic—
- VLK TrimmerOptic—
- ZLR Type COptic—
- Bruen R12 Gen. 4Muzzle—+Recoil−ADS
- EXP Undertow Gen. 2Muzzle—+Velocity+Recoil+Range+Suppressed−Stability−ADS−ADS move−Move speed
- HET-S6 CompMuzzle—+Recoil−ADS
- Matuzek BlackveilMuzzle—+Recoil
- Meiko 30CAL-SPMuzzle—+Suppressed−Range
- Octa-63 CompMuzzle—+Recoil−ADS
- ZLR Cold EchoMuzzle—+Suppressed−ADS
- Bruen Ironhide 76BarrelLv 50+Stability+ADS+ADS move+Move speed+Hip fire+Sprint-fire+Tac sprint−Velocity−Recoil−Range
- Bruen Reaper-XBarrelLv 22+Velocity+Recoil+Range+Suppressed−Stability−ADS−ADS move−Move speed−Hip fire−Sprint-fire−Tac sprint
- LM Class 6 HBLBarrelLv 8+Velocity+Recoil−ADS−ADS move−Move speed−Tac sprint
- Bruen BR 21 BipodUnderbarrelLv 15
- FSS BeargripUnderbarrel—+Move speed+Hip fire−ADS
- FSS Fireline GripUnderbarrel—+Recoil−ADS−Sprint-fire
- FSS Tac90 GripUnderbarrel—+Stability
- GW Domi-9Underbarrel—+Hip fire
- Mire-50 Tac GripUnderbarrel—+Move speed−ADS
- Corio 4DV-3Laser—+Stability+ADS move+Move speed+Hip fire
- Corio ODSPR+Laser—−Stability
- SA Laz-500Laser—+ADS
- SZ Gen.6 PEQLaser—+Stability+ADS+Sprint-fire
- 10 Round MagMagazineLv 6+ADS+ADS move+Move speed+Reload+Sprint-fire−Mag
- 30 Round MagMagazine—+Mag−Stability−ADS−ADS move−Move speed−Reload−Tac sprint
- Hanbit AGRS-1 ProRear GripLv 56+ADS+Sprint-fire−Flinch−Recoil
- Hanbit Wrap 76Rear GripLv 38+Recoil−ADS−Sprint-fire
- Schlager PLM-S9Rear GripLv 9+Stability+Flinch+Hip fire−ADS−ADS move
- Bruen Mirelock 565StockLv 3+Stability+Flinch−ADS move
- LM Scout VX-9StockLv 26+ADS−Recoil
- Schlager HVOX-80StockLv 66+ADS move+Move speed+Tac sprint−Stability−Flinch
- MG-Tac TriggerTrigger ActionLv 62+Stability+Fire rate−Recoil
- Mil-56.9 Heavy TriggerTrigger ActionLv 33+ADS+Sprint-fire−Fire rate
- 7.62 NATO Armor PiercingAmmunition—
- 7.62 NATO FrangibleAmmunition—
- 7.62 NATO High VelocityAmmunition—+Velocity+Range
- 7.62 NATO OverpressuredAmmunition—
No attachments match.
Apex: MAR-9 Auto · Weapon level 73
Tier rankings
- Multiplayer
- B Tier · dexerto.com, 2026-11-09
- Multiplayer
- B Tier, #13 Long Range · wzstats.gg, Season 1
- Warzone
- D Tier, #137 Long Range (no Warzone build published) · wzstats.gg, Season 1
- Multiplayer
- Average Performers · codmunity.gg, 2026-11-10
- DMZ
- Average Performers (Long Range) · codmunity.gg, 2026-11-10
- Multiplayer
- B Tier (#2 Marksman) · nolagvpn.com, 2026-11-11
Stats
- Fire rate
- 316 rpm
- Magazine
- 20 rounds
- Bullet velocity
- 870 m/s (Warzone)
- Head multiplier
- 2×
- ADS time
- 300 ms (Warzone)
- Sprint to fire
- 249 ms (Warzone)
- Reload
- 2.93 s
Time to kill
| Range | Damage | Shots | TTK |
|---|---|---|---|
| 0–19 m | 50 | 2 | 190 ms |
| 19–28 m | 42 | 3 | 380 ms |
| 28 m+ | 37 | 3 | 380 ms |
| Range | Damage | Shots | TTK |
|---|---|---|---|
| 0–34 m | 60 | 5 | 759 ms |
| 34 m+ | 50 | 6 | 949 ms |
Source notes
Top-level velocity/adsMs/sprintToFireMs are Warzone base values (CODMunity weapon page and GGRanked Warzone page agree exactly). Class: marksman rifle, semi-automatic (official patch notes, Dexerto, Games Atlas, GGRanked, mw4field) - matches our list. rpm 316 (GGRanked, CODMunity; Games Atlas/mw4field 315). Magazine 20 (GGRanked, CODMunity, Games Atlas, mw4field); reload 2933 (GGRanked, CODMunity). Head multiplier is CODMunity's stats-table value (table is labelled Warzone, but for this class it matches the GGRanked MP head/body ratio, not Warzone's). MP damage brackets GGRanked only (0-19 / 20-28 / 29+ m), no Season 1 changes to confirm. GGRanked MP body-part damage: head 100, neck/upper torso 55, all others 50 (a headshot inside 19 m equals MP health 100). GGRanked Warzone body-part damage: head 81, all others 60. Not in CODMunity's MW4 TTK ranking. Apex 'MAR-9 Auto' converts it to full-auto (Dexerto; CODMunity lists +92% fire rate). MP handling (GGRanked): velocity 670 m/s, ADS 330 ms, sprint-to-fire 249 ms. DMZ page damage values are identical to the Warzone page, but it shows MP velocity/ADS (670 m/s, 330 ms). Warzone profile is GGRanked only (low). DMZ profile is from GGRanked's DMZ page only; the page does not show which mode tab its stats block reflects, so treat as unconfirmed DMZ data. DMZ profile health is null: base health 150 is sourced (DMZ Codex) but armor per plate is not.
One source, or not yet tested in game · checked 2026-11-11 · GGRanked - MAR-9 MW4 Multiplayer stats, GGRanked - MAR-9 Warzone stats, GGRanked - MAR-9 DMZ stats, CODMunity - MAR-9 MW4 weapon page (Warzone base stats, patch history), Dexerto - All weapon buffs and nerfs in MW4 & Warzone Season 1 (patch-note figures), Call of Duty - Modern Warfare 4 Season 1 Patch Notes (official, weapon balancing), mw4field - MW4 weapons table (RPM, magazine), Games Atlas - MAR-9 (MW4) (RPM, magazine)
More stats
- Fire rate (tracker)
- 316 RPM
- ADS speed
- 300 ms
- Head multiplier
- 2x
- Bullet velocity
- 870 m/s
- Reload
- 2,933 ms
- MP Versatile (Apex) build TTK
- 297 ms (0-40 m), 411 ms (40-80 m), 479 ms (80-120 m)
- MAR-9 Auto fire rate
- about 606 RPM
How to unlock
- Player level
- 4
- Details
- The launch tables list player level 4. Gaming ProMax says it is available from the start. Max weapon level is 73.
- Apex attachment
- MAR-9 Auto · A full-auto conversion that raises fire rate (+92% per CODMunity) and recoil. The unlock level is unclear. Gaming ProMax says weapon level 67. Conquest Capped says apexes unlock at max weapon level, which is 73 for this gun.
Unlock it with Premium in the MW4 Guide app.
- 2 best loadouts with full attachments
- All 63 attachments with unlock levels and stat effects
- Tier rankings: Multiplayer, Warzone, DMZ
- Stat sheet and time to kill at every range
- How to unlock it and its Apex attachment
Shared builds
See allBuilds other players run on the MAR-9, ranked by votes. Scores are our estimate, worked out the same way as in the builder.
Sources
- wzstats.gg (Season 1)
- CODMunity (2026-11-10)
- Dexerto Marksman tier list (2026-11-09)
- Gaming ProMax (2026-10-27)
- nolagvpn (2026-11-11)
- conquestcapped.com
- dexerto.com
- gamingpromax.com