MW4 · Warzone
Contracts and Ground Ops
Which contracts to take in Season 1: Recon for the circle, Supply Run for Elite perks, and the three Ground Ops.
What changed in Season 1
- Contracts no longer stack cash. The Contract Cash Multiplier is gone, so doing contract after contract doesn’t raise the payout.
- Loot cards now show the reward. You can see the main reward and the cash before you pick a contract up.
- Ground Ops can run alongside contracts, so you can do both at once.
- Contract rewards can include the perks Adaptive, Drill Instructor, Tempered and Wingman.
The contracts
Recon: see the next circle
Recon is the only way to get Insight, a new killstreak that shows you the next safe circle. You don’t have to use it straight away: save it for a later circle, when knowing where to rotate matters more. Your whole squad can see how far along the capture is.
Supply Run: upgrade a Buy Station
Completing a Supply Run upgrades the Buy Station it points at for the rest of the match. You now have to interact with the station to finish it; walking up to it isn’t enough. Mobile Buy Stations (Fly Buy) can’t be targeted.
An upgraded station sells things the regular one doesn’t, including the Bomb Glider and the Fieldcraft and Phantom Elite perks. Prices are in the shopping calculator.
Bounty and Big Game Bounty
Both are still in. Their target icons now look different from each other, so you can tell them apart. No source we found lists what they pay in Season 1.
Ground Ops
| Ground Op | What you get |
|---|---|
| Safe Crack | Armor Satchels: 1 for solos, 2 for duos, trios and quads. Cracking it sets off an alarm. |
| Radioactive Cache | Gas Masks: 1 for solos, 2 for bigger squads |
| Drone Intercept | Shoot the drones down for a guaranteed killstreak and Legendary weapon |
Which to take
- Early: a Supply Run, if your squad wants Elite perks or the Bomb Glider.
- Mid-game: Recon. Hold the Insight for a late circle.
- When you need armor or masks: Safe Crack before a big fight, Radioactive Cache before the gas closes in.