MW4 · DMZ
Cash, Crafting and Prestige
Where DMZ Cash comes from, what it buys, the starter 3D Printer recipes, base unlocks, Traits and what Operator Prestige costs.
DMZ Cash
DMZ Cash is banked only when you extract. Dynamic Op payouts are the exception, and since November 10 a failed run pays a small Scavenger Bonus. You spend cash on:
- Gunsmith builds and attachment slots
- the Vendor
- buying back MIA Operators
- Lieutenant and bounty intel
- paid infils
- Prestige
Activision raised payouts on October 30:
| Source | Before | Now |
|---|---|---|
| Dynamic Op | $5,000–$10,000 | $10,000–$20,000 |
| Side Op | $500 | $2,000 |
| Mission step | $300 | $500 |
Every Recipe or Weapon Manual you extract unlocks for good and pays $5,000. Guides put Story Missions at $25,000 each.
Mind the Bank cap. Bank Upgrades raise it, but guides disagree on the numbers: GamerFuzion says it starts at $500,000 and reaches $1M, and CODmunity says the first upgrade takes it to $2M. CODmunity also warns that cash over the cap is lost without a warning. Don’t sell valuables an upgrade needs, like Gold Bars or Infantry Invasion Plans.
Gunsmith and Vendor
- Gunsmith (DMZ level 10): build up to 5 attachments plus an Apex. Each attachment slot costs more than the last. A base weapon becomes buyable once you’ve extracted its Weapon Manual; a base M4 runs about $5,000. Guns you find can carry up to 8 attachments.
- Vendor (DMZ level 5): stock rotates daily and improves as you level.
3D Printer
The printer unlocks at DMZ level 2. It uses Resources (Synthetics, Electronics, Chemicals, Metals), which don’t take up stash space, and Ingredients, which do. Weapons can’t be printed. The starter recipes:
| Item | Cost |
|---|---|
| Bandage | 15 Synthetics, 15 Chemicals |
| Medkit | 30 Chemicals, 1 Binding Catalyst, 5 Biomaterials |
| 1-Plate Armor Vest | 25 Synthetics, 25 Metals |
| 2-Plate Armor Vest | 50 Synthetics, 5 Reactive Metals |
| Small Backpack | 25 Synthetics, 25 Metals |
| Medium Backpack (Secure Slots) | 50 Synthetics, 5 Rigid Synthetics |
The printer also builds base upgrades: Bank cap, Stash space, MIA discounts, Gunsmith discounts and more.
Base unlocks
| Station | Unlocks at |
|---|---|
| Operators, Orders, Stash, Firing Range, Survival Kits, Deploy | From the start |
| 3D Printer | DMZ level 2 |
| Vendor | DMZ level 5 |
| Gunsmith | DMZ level 10 |
| Dog Tag Case | DMZ level 20 |
| Boss Board | After your second DMZ Order |
Your Stash starts at 40 items and 12 weapons. A bare Basic Pack holds 8. The DMZ level cap is 70, and the 3-Plate Armor Vest is a level 37 reward.
Traits
Each Operator earns up to 18 Trait Points through 18 Dog Tag levels, from Steel to Onyx. There are 66 Traits across three trees: Warfighter, Scout and Survivalist. Picks are permanent, so 18 points max out two trees or spread across all three. Investor in the Scout tree pays more cash on extract.
Operator Prestige
Prestige wipes an Operator’s Traits and gives a random permanent Prestige Trait, up to three. From the fourth Prestige on, you can swap one. It costs gear as well as cash:
| Prestige | Weapons | Plate carrier | Backpack | Ingredients | Cash |
|---|---|---|---|---|---|
| 1st | 2 (Rare+, 3 slots) | Rare | Rare | 4 Rare | $200,000 |
| 2nd | 2 (4 slots) | Epic | Epic | 4 Epic | $300,000 |
| 3rd and on | 2 (4 slots) | Legendary | Legendary | 4 Legendary | $500,000 |
Run planner
Set what you do in a typical run. Cash is only banked when you extract, except where noted.
- Dynamic Op$10,000–$20,000 each · banked when the op ends
- Story Mission$25,000 each · per guides
- Side Op$2,000 each
- Recipe or Weapon Manual$5,000 each · on extract
Estimates use the middle of each range. You can't bank past your Bank cap.
Sources
- Call of Duty: DMZ Forward Operating Base guide (2026-10-09)
- MW4 launch patch notes (2026-11-02)
- Call of Duty: DMZ deep dive (2026-06-06)
- games.gg: DMZ Story Missions rewards (2026-10-23)
- CODmunity: DMZ beginner guide (2026-11-02)
- GamerFuzion: Make money fast in DMZ